Everything new is well forgotten old. The battered phrase still very clearly reflects the essence of almost everything in the world. That is why for modern gamers and cinema fans everything related to the throne brand looks completely amazing, exciting and, most importantly, innovatively. True, if any of them makes extra body movements and looks at least at Wikipedia, he will find out that “Throne: Heritage” is a continuation of the film released in 1982. Yes, then there was no 3D camera, Avatar and other fashionable achievements of technology. But such inimitable masterpieces of cinema in the science fiction genre, such as “alien” and “star wars”, which to this day, look decent, have already been born. And they are valued primarily for the fact that the director, operators and, in general, the entire crew managed to achieve such amazing results, having such imperfect technical means. The original “throne” also made a breakthrough in the field of computer graphics and its application in the cinema.
But something we were distracted. After all, the purpose of this material is to familiarize you, dear readers, with a video game “Throne: Evolution”. She, by the way, is something like a bridge between the events of the first and second films. Although, frankly, with its task “Evolution” copes badly: the plot does not really reveal the background and does not create a single intrigue. Absolutely template “good” and “bad” guys seem to us in the first minutes, and then there is a completely standard beaver struggle with a donkey.
Silence and loneliness
Our main character is a laconic guy. All that is required of him is to listen to orders, requests and commands from other characters, and then fulfill them properly. But only for the implementation of important or not very missions it is always sent one. So you have to miserable in a brilliant helmet and a tight -fitting costume to do all sorts of tricks and devote crowds of opponents on their own – and no one will support, and no one will appreciate it. In general, sadness and longing.
Although at first glance what is happening looks cheerful. Computer jungle all so stylish, smooth, brilliant. Here and there is a soft neon backlight – in general, as they say, the design is not for life. Here are only these wonderful spaces are only cardboard scenery. Step to the side or some other liberty like attempts to penetrate into the door that is unredavered by the scriptwriters is punished quite cruelly. It is necessary to move only to where the pre -laid straightforward, monotonous and terribly inflexible course indicates.
Everything that our protagonist makes is very much reminiscent of either Prince of Persia, then Mirror’s Edge. And if, for example, in the last project, we often hesitated in choosing the right path, since the game itself was dynamic, and our heroine constantly had to hurry somewhere or fly away from someone, then the reason for all the oscillations in the throneboils to one – completely inadequate chamber. In a chain of jumps, runs and other PA it is very easy not to notice or, more precisely, it is elementary not to understand the further necessary action. Well, when the camera suddenly shifts from the view from the back to the view of the top, and at that moment you are busy with the hero you make the hero to jump back and forth, then … in general, I think, and so it is clear on this occasion.
Unfortunately, the variety of acrobatics does not shine. We do almost the same thing all the time: we accelerate, climb onto the ledge, then run along the wall, jump to another, and then cling to the ledge, trying not to fall under mortal rays. Sometimes these combinations are so protracted that the chance of successful overcoming of any section is reduced to a mocking low figure. And the preservation for what, for sure you ask you? And for nothing – in “Tron” The notorious console system of checkpoints is literally rampant, which you will mention with an unkind word more than a dozen times.
Perfection has no limit
But if you are lucky, and neither the camera nor anything will play a cruel joke with you yet, you will certainly get into some room or room where the main task will be survival. This is where the reward awaits for all suffering-battles in “Evolution” spectacular, dynamic and look amazing.
Our main and main weapon is a flat disc with which we can activate switches, break the walls and, most importantly, actively wet the right and left constantly tired of opponents. Moreover, there are four types of disks, access to each is acquired as it passes. For example, there is a bomb (its name speaks for itself) or Stasis Disk, tossing opponents and inhibiting them in flight, so that we can dilute them from the heart. All this variety does not exist for a checkmark – when meeting with a new enemy, it is scanning, and the system gives us weaknesses of the enemy. Therefore, in order to defeat the specific type of reptile, it is necessary to use its vulnerability to the fullest coil.
Each type of disk gives special techniques and opportunities, and their implementation requires a sufficient amount of energy. Its, as well as health, we can easily make up for a fight right during the fight. Here and there are peculiar vertical or horizontal panels, running along which, we will immediately heal all our wounds. Примерно по такому же принципу работает и восстановление энергии.
If access to the varieties of discs is given to us automatically, then all other opportunities, chips and lotions will need to be pumped at special stations. For the murder of enemies, we gain experience and grow in the level, which, in turn, is rewarded with megabytes of RAM. So at the upgrade station for a certain number of bytes accumulated by you can purchase quite a lot of interesting things.
But, despite the fact that some combo looks impressive, fights with opponents are also gradually starting to tire. In order to diversify the gameplay, the developers have introduced in “Throne” Funny pokatushki-pursuit on motorcycles (anyone could contemplate them in the trailer for the release film) and the battle on something like tanks. But neither the first nor the second, unfortunately, became something really cool. Tanks – they are in cyberspace tanks. Know yourself fell from a powerful gun on iron and flying iron. Well, the motorized booths are just a race on the highway, dotted with scripts and checkpoints everywhere. Unfortunately, no wow effect from explosions and destruction does not have to wait, and therefore we go ahead, try to dodge the breasts of something and curses intensely when we crash and start with not so close preservation.
For those who have a license
Of course, when the “single” does not pull, usually hopes are assigned to the multiplayer. But here “Throne” I did not justify hopes (if suddenly someone had them). Network battles suffer from the same shortcomings as a single campaign. And the most important of them is monotony.
Four modes are presented to the choice. Two quite ordinary: one against all and the team for the team. The usual system of frags – the one who has committed more murders (or that made this team) wins. Well, and two more interesting. To begin with, the “security forces”-here it is necessary to capture power nodes (something like “superiority”). And the “bitifier” (you will forgive me, dear readers, but I use the terms from official localization) – in this mode the main task is to capture the bit. With his constant holding to the player (or teams), glasses are charged, but at the same time, health gradually decreases in storage.
Despite the quite peppy description, in fact, the action did not work out. There are few people on the servers, and fights with those that are available quickly bother. The only incentive to participate in such fights is to gain experience. The accumulated megabytes, as already mentioned, can be spent on your own pumping to facilitate, for example, the passage of a single campaign. But there is no sense in this – by managing a weakly pumped character, your humble servant did not have difficulties in contractions with real opponents, even more so with bots.
“Evolution” It turned out not quite disgusting. The inclinations in it are definitely present. And it looks quite worthy in the list of projects created by films. Nevertheless, she will rather like fans or victims of the Heritage Advertising campaign than ordinary users. I am sure that most gamers in the first hours will be pleasantly surprised by the setting and action against the backdrop of the electronic motifs of DAFT Punk, only these motives are quite monotonous, chasing in a circle and get bored or boring over time. Actually, just like the game itself “Throne: Evolution”.
Pros: pleasant and stylish setting;worthy
graphics;pleasant surprise for fans.
Cons: boring.